Benchmarks (DX12): Civilization VI (+ frametimes)
We have already tested the turn-based strategy game Civilization VI in DirectX 11 mode, and we have seen that DirectX 12 makes a huge difference for the performance. It should be obvious from the graphs that there is a huge CPU-bottleneck in this game, which means that the framerates vary little regardless of the resolution and settings. This is also the reason why the GTX 1080 Ti only manages a significant lead over the GTX 1080 at Ultra HD Ultra.
Here you can see the 99p frametimes for Civilization VI.